POSTAL 2

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Postal 2 is also fairly short and doesn't have a multiplayer mode, and despite what many will think, running around and setting everything on fire with napalm will get old after a while. Postal 2 is raunchy for the sake of being raunchy. Behind every corner, there's an obscene joke that harps on anything imaginable.

Postal 2

Developer: Running With Scissors
Publisher: Running With Scissors
Platforms: Windows, Mac OS X, Linux
Released internationally: April 2003 (original), May 7, 2009 (Postal 2 Complete)

This game has unused graphics.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a prerelease article
  • Postal 2 is a first person shooter from 2003. It uses the Unreal Warfare (2.5) engine. It was developed by Running With Scissors but its distribution has been cloudy.
  • Postal 2, like all games, had its moment in the sun— hello, obligatory music video feature —and apropos enough, it is still somewhat known in the larger gaming community thanks in part to its re-release on Steam in 2015.
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Audio vulgarity.

POSTAL 2: Paradise Lost is the third official expansion for POSTAL 2, serving as a sequel. Its story picks up 11 years after the events of Apocalypse Weekend while simultaneously retconning the events of Postal III. 1 Plot 2 Gameplay 2.1 Zones 2.2 New Weapons/Items 2.3 Dual Wielding 2.4 Giving the finger 2.5 Ball Kicking 2.6 Vending Machines 3 Gallery 3.1 Trailers 4 Trivia 5 External Links. Postal 2; Developer: Running With Scissors Publisher: Running With Scissors Platforms: Windows, Mac OS X, Linux Released internationally: April 2003 (original.

The infamous story of a trenchcoated sociopathic crack enthusiast and his worst week ever. Inexplicably resurrected in 2013 with a Steam release and further patching merging the original game and its Apocalypse Weekend expansion together with various little improvements here and there.

To do:
Unused textures and weapon animations.
  • 1Unused Voice Acting
    • 1.7Quest Dialogue
  • 4Unused Text
  • 5Revisional Differences

Unused Voice Acting

To do:
There's a lot of this, and odds are I've included a few used lines by accident.

Scratch Track

Present in Sounds/DudeDialog.uax is an audio file called 'dude_scratch_temp'. It appears to be one of the developers reading off various Postal Dude lines, presumably as a placeholder before Rick Hunter was brought in.

Apocalypse Weekend Movies

Full detail audio for all of the Dude's FMV dialog (which is normally both low-bitrate and mixed into the FMV audio) is present in AWDialog.uax. Of these, one line entirely is unused completely, intended for the Dude's dream sequence in the intro:

'Hey, former child star! Say that 'Willis' thing.'

The Proud City of Paradise

It seems at some point, the Dude would be a bit more vocal about his displeasure for Paradise and its inhabitants.

'Damn, do all these people look alike, or what?'

'Definitely some inbreeding going on here.'

'Holy shit! I'm not racist! These people really DO all look alike!'

'Gyah, I feel like I'll get hepatitis if I touch anything in this fucking town.'

'Geez, if the sheriff turns out to be Don Knotts I'm gonna kill everyone and then myself.'

The Rednecks

Evidently, the Dude was going to get a few cheap shots in at the new friends he makes on Wednesday.

'Hey look! It's Uncle Dad!'

'Grandfather of Jimmy Joe Billy Bob, cousin of Johnny Joe Billy Jimbo Bob!'

Queues

Playing as a pacifist involves a lot of lengthy, deliberately agitating lines to buy things.

'Hmm, a long line. I suppose it was inevitable.'

'Geez, looks like a goddamn town meeting.'

'Hooo, that's gonna be quite a wait.'

Options Menu

Evidently, the Dude was planned to make fun of people turning down (or off) the voice volume.

'Does my voice annoy you?'

'Does my voice annoy you?'

'No really, does the sound of my voice get on your nerves? It bugs me sometimes!'

Quest Dialogue

'A little scruffy.'

'What for? All the cars in this town seem to be props anyway.'

'Did I ask for cheese?'

'He didn't.. I didn't..'

'Gee, that wasn't so awful.'

The Apocalypse

Presumably, the walk home after completing your errands on Friday would have involved an extra map screen sequence and a special set of maps, as opposed to just setting you loose in an open world gone mad.

'Man, this apocalypse is some heavy shit.'

'Mm, lemme fix that.'

'I better get my ass home before some psycho shoots it off.'

'Hmm, this seems like a good route.'

'Damn, looks like it's not gonna be so easy to get home this time.'

'Shit, how far away do I live, anyway?'

Grossman's Arcade

At some point in development there were plans for an errand where you deliver something to the arcade on Main Street, causing the police to surround it.

'I better drop this off at the arcade before anything bad happens to it.'

Damage

'Damn, that stings!'

Taunts

Things the Dude was supposed to say after, well, going Postal.

'Gimme some money!'

'Go long!'

'Hey, I know, you've fallen and you can't get up.'

'Here's some lead for YOU to recycle!'

'Here's your tax relief!'

'If there were stricter gun laws, this sort of thing wouldn't happen.'

'I'm so wrong.'

POSTAL

'I'm so wrong.'

Unknown

'I can relate, bro!'

'I didn't expect that.'

'Nothing to see here.'

'Hmm. Nothing a coat of paint and some antibiotics can't cure.'

'No, more.'

'Just call me Dr. Euthanasia.'

'I'm bored already!'

Postal 2 Petition

'Not right!'

Milo Yiannopoulos

The audio file 'BritMaleDialog' contains voice lines for situations that Milo cannot normally get into, such as working as a cashier or asking Gary for an autograph. They can be heard in this video.https://youtu.be/Mb4Jk0nXa2Y

Disabled Scripting

On the Main Street map, there's a priest NPC who tends to spend his time robbing passers-by. There is unused scripting, and even text for the hint system, where the priest would attempt to mug you after you fetched the milk from Lucky Ganesh on Monday. Why this was removed is unknown.

(Source: MarphitimusBlackimus)

The 69th Achievement

Patch 1412 (released on Steam on December 13, 2013 and only available there as of this writing) added achievements to the game. The game was originally planned to have 69 achievements, but according to a developer, one was removed because it caused issues. A user at the game's Steam forums found a set of leftover achievement icons, and one of the developers confirmed that the achievement was related to the game being played on Linux. The textures are still in the game, but the achievement is not active.

  • Locked icon

  • Unlocked icon

Text for the achievement can still be found in GameTypes.u at offset 0x2D4FB:

Cloudpunk soundtrack spotify. A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package. This bundle includes Cloudpunk and the Cloudpunk - Original Soundtrack.

Unused Text

Obituaries

This obituary is used in BaseFX.int for certain damage types (ExtinguishDamage, WindowJumpThroughDamage, UrineDamage, NoKillDamage, GonorrheaDamage, DogBiteDamage, and BloodNoKillDamage) that either do no actual damage or aren't present in multiplayer.

Postal 2 Download Mediafire

Items

Present in inventory.int:

Hints

From Postal2Game.int, for the dummied-out mugging on Monday (see above):

Revisional Differences

1337

Postal 2 Download Full Game

Decreased the loading times, and added two new levels: Obligatory Sewer System and the Tora Bora caves.

Postal 2 Cheat Codes

1407

The 'Share the Pain' version (packed in with Multiplayer mode) comes with this one.

The POSTAL series
WindowsPostal • Postal 2 • Postal III
Retrieved from 'https://tcrf.net/index.php?title=Postal_2&oldid=667943'
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