Cloudpunk Soundtrack

26.12.2020by

Cloudpunk (Video Game 2020) SoundTracks on IMDb: Memorable quotes and exchanges from movies, TV series and more. I loved the game. I really connected to the characters, the soundtrack, the city vibes and I enjoyed driving around even after the game finished, so I just hope we can see more of it in the form of a post-game content or something. Anything with More Camus in it basically.

If you want contemplative quirky characters rather than button mashing combat, hover cars rather than heroes on horses and sci-fi neon noir rather than the typical science fantasy get this game. Like the best indie games, it is low priced, easily consumed and focused on delivering a few great ingredients rather than cooking a seven-course meal.

Cloudpunk

See our full review of Cloudpunk on Steam, which was released earlier this year. It’s now moved to consoles, and this review follows that version.

Soundtrack

Cloudpunk puts you in the driver seat of a delivery service that skims the floating skyscraper city Nivalus at night. You get money by picking up packages for customers that range from suspiciously anonymous to the tragically trapped in this corporate controlled future. The newly immigrated character you play, Rania, mainly interacts with her cyber-dog AI companion Camus and her mysterious dispatcher Control. All are well written and well-acted. Voice Actors Andrea Petrille (Rania), Cory Herndon (Camus) and Mike Berlak (Control) deliver their lines with subtle emotion and not the usual over the top vocals of most games. They and the rest of the cast immerse you into this Uber, Lyft, DoorDash future.

Maneuvering your cloud car, called a HOVA, can be relaxing when you have a straight path but frustrating when you smack up against a building by taking a turn too fast. You can purchase upgrades to your HOVA like “Plasteel Bumpers” which cut down on the need for repairs and “Vertical Boosters” increase your mobility. Both were worth it for me in making the game more enjoyable.

Not that you can’t ignore such things. If you run out of fuel Cloudpunk lets you limp along till you find a gas station and if you are in desperate need of repairs your HOVA lets off a stream of smoke in your wake until you get to a repair shop. It fits with the low-key, slow reveal of the story and doesn’t induce the typical combat death anxiety of your regular video game. You can personalize your HOVA also, with a Retro Antennae and different taillights that leave a short signature of color in your wake.

Serenading this journey is UK composer Harry Critchley’s atmospheric ninety-five-minute soundtrack. It is beautiful and can be purchased separately. Just like the game it reminds the listener of Blade Runner, Miami Vice, Electronica and 80’s synth music. It gives weight to the dialogue between Rania and different social status (and stratus!) of her desperate clients.

This dialogue and much of the story were written by Thomas Welsh, a UK author known for the Metiks Fade fantasy trilogy. He came to this project after seeing an early demo for the game by Berlin-based developer Marko Dieckmann. He emailed him and asked if they needed a writer for the game. After exchanging writing samples, he got the job.

The game’s NPC’s give nods to groundbreaking writers of science fiction and their themes. One NPC is called Octavius Butler. An obvious homage to the writer Octavia Butler. Smart 2d cutting 3.5 crack full version free software download adobe photoshop. Another is the addled android Huxley, “Nivalis’ best, cheapest private investigator” who speaks like the narration of noir novel.

Marko Dieckmann, the Berlin based creator of Cloudpunk worked on the graphics of this project for three years, basing it on Voxel art, pixels pushed into 3D cubes. Some famous voxel games are Minecraft, Crossy Road and Shooty Skies. This gives the game a blocky view of its people up close and a retro artiness at a distance. It melds with the synth music, the moody dreaminess of Cloudpunk’s tone and delivers lots of real estate for your hovercar to cover.

On the surface this is a single-person fetch quest game, good for a diverting experience. But going below that surface the androids, humans and cyborgs of this darkly beautiful cloud dwelling come across as complex and many times touching. The main character, newly arrived and trying to survive her first night, interacts with them as a fellow traveler rather than a conqueror or sword swinging hero. She doesn’t shoot anyone, but she can still help save some of the people she meets, within the scant resources at her disposal.

Buy Cloudpunk

The success of this game looks like it will lead to either some DLC or to a sequel. Both of which I welcome. So get this offering from Ion Lands if you want a unique experience in graphics, character, story and sound.

Publishers: Maple Whispering Limited
Developers: ION LANDS
Platforms: Nintendo Switch, PC, PlayStation 4, Steam, Xbox One


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Storyline-focused walking sim in a colourful neon cityscape

Released: Steam
Type: Singleplayer
Genre: Walking-Simulator,
Cyberpunk, Sci-fi
RPG, Story-rich
Action, Tactical
Developer: ION LANDS
Publisher: ION LANDS,
Maple Whispering
Release date: 23 April, 2020

Intro

Cloudpunk is a storyline focused walking simulator set in a futuristic city called Nivalis. Your goal in this game is to deliver packages using your HOVA which is basically your vehicle. It is a beautiful title to try out before Cyberpunk drops as it just oozes with atmosphere in every corner.

An amazing game hiding so much atmosphere behind its simple game mechanics!

Small-Talk

Truth be told, I thought that this would be another mediocre “atmospheric” walking simulator, but I was so wrong, the game has a totally unique world with its problems and you can learn stories from every perspective in this world. Speaking of the world, it is a rare occasion that a city can feel so alive, everything is just spot on. The game manages to tell an amazing story with great and unique characters.

Gameplay

Yes, the gameplay is pretty simplistic, the best way to describe the impact of this game’s gameplay mechanics would be to mention Euro Truck Simulator. Yes, it isn’t the best comparison and the games differ in so many ways but keep in mind that both games have a simple task and that is to deliver things. That’s basically the entire thing.

Delivery missions:
Well as mentioned you are a delivery driver for Cloudpunk, only rules are to deliver the packages and never ask what’s inside of them. You start off with a pretty bad HOVA (vehicle), it is slow and only offers basic features. After collecting your package from the HQ or another Nav point you will have to drive through the highways of Nivalis most of the time. This may sound like an easy task but trust it isn’t as easy as you may think, the entire traffic resembles the streets of India where it’s basically a luck game if you’re going to crash or not. The best way is to fly real low in order to avoid unnecessary accidents. After avoiding all of the crazy Nivalis drivers you will have to park your HOVA in a parking lot, you cannot leave your HOVA on a random location as they are programmed to only accept the traditional parking spots. After doing a perfect parallel parking maneuver you will have to continue on foot in order to successfully deliver the package to the corresponding customer. A small dialogue will trigger which will probably give you some ideas of the person, after that the delivery got approved and you will get paid. There usually isn’t a time limit which means that you can casually explore the locations, in order to trigger more useful dialogues and find items that you can sell in the future to a trader or use these items in order to fix random lifts that are broken in the city of Nivalis.

Open-World and driving around:
There are other secondary things you can do after completing a mission. You can easily upgrade your HOVA or even buy a new one. There is a decent variety in order to improve your HOVA, you can make it faster, more efficient or even buy bumpers in order to pay less in order to fix it. Outside of that, you can find various Punch cards for Evelin which is an android that lost its memory, by collecting these items you can help her regain her lost memories. The city of Nivalis offers the chance to buy and consume food which is a pretty nice addition. The Open-world mechanics aren’t amazing but they do have a charm that will probably keep you interested for a while.

Other aspects:

  • Really loved the recent cockpit view addition that was included in the latest update.
  • You do have an apartment in Nivalis that you can decorate with various objects available. I decided to buy a stylish aquarium.
  • The cool Cloudpunk Aquarium!

  • The game does have a decision system, no idea if it is impactful but it does give you options.

Story:

Be aware, spoilers ahead!

The main character is called Rania, she decided to start a new life in Nivalis after the Corps took everything away from her because of her debt. She lost her mother, she lost her automata’s frame (basically the body of the dog) named Camus and obviously, she lost her home in the fields outside of the city. She decided to move to Nivalis despite hating the city and found a job in Cloudpunk. Cloudpunk is a delivery brand that specializes in illegal packages not allowed by Corptech. On your first day of the job, you meet “Control” which is the person giving you your missions. During her missions delivering packages, she drives around in her HOVA and visits different parts of the city. Along the way, she meets different characters, including androids, AI, and humans at every level of society. Over the course of the night, Rania will be faced with different moral dilemmas as she discovers the truth about a rogue AI. Her loyal companion dog Camus joins her as a so-called Automata in the frame of the HOVA as Rania tries to collect enough money to buy a dog frame for him and make a living in this city. A little before the “Revolution” you meet Huxley, an android well known for being the best “cheap” private investigator, he explains to you his mission and you decide to help him as he is trying to find a young girl. After some scary moments, you are able to save Pashta, a girl that had to be saved because her own father wanted to delete her memories due to discussions that could throw him right into jail. Later on, “Control” got caught by Cyberpunk for giving out information that you needed to save Pashta. He explains to you that he actually died many years ago and because he had debt he had to “stay alive” as an automata in order to clear the money for Cloudpunk. He obviously clears your criminal records and the next day you are woken up by a delivery driver. Inside the box, you find Camus’s frame. The story is the main reason to get this game, it is so unique to hear out androids or cyborgs talking about their problems or even people that sold their bodies in order to repay their debt there aren’t always bad things you might meet some gangsters that build playgrounds for the children. Truly a magnificent universe!

Graphics / Audio:

Cloudpunk makes use of the well-known Unity engine which in all honesty is a pretty popular Indie game engine that usually works pretty fine.

Graphics:

Ion Lands Cloudpunk

Audio / Soundtrack:
The Voice-acting is truly a masterpiece, every character talks in a unique way while being totally indistinguishable, you could recognize a character just by the sound of his voice. Literally, all of the voice-actors are crystal clear which is rare for an Indie game. Only a small nitpick I have is with the main character Rania, there are some rare occasions where she does sound a little out of place, other than that I can’t really hide it but this game truly touches perfection with the voice-acting and amazing soundtrack.

Performance:

  • In-Game:

    AMD Ryzen 7 3700 X, 32GB Ram, Nvidia RTX 2070 Super:
    I was running the game on Maxed out settings in 1080p while maintaining buttery smooth 160 fps.

    AMD Ryzen 5 3500 U, 16GB Ram, Radeon Vega 8:
    I was running the game with the Lowest settings hitting close to 35 fps.

  • Benchmark:

    AMD Ryzen 7 3700 X, 32GB Ram, Nvidia RTX 2070 Super:
    Cloudpunk benchmark completed, 34305 frames rendered in 214.859 s
    Average framerate : 159.6 FPS
    Minimum framerate : 87.7 FPS
    Maximum framerate : 182.2 FPS
    1% low framerate : 84.8 FPS
    0.1% low framerate : 52.1 FPS

    AMD Ryzen 5 3500 U, 16GB Ram, Radeon Vega 8:
    Cloudpunk benchmark completed, 5026 frames rendered in 135.890 s
    Average framerate : 36.9 FPS
    Minimum framerate : 28.1 FPS
    Maximum framerate : 40.4 FPS
    1% low framerate : 25.4 FPS
    0.1% low framerate : 19.0 FPS

  • Bugs / Glitches / Crashes:
    I had absolutely no problems with my High-End Pc but I do have to mention that Loading times, random freezes, and some pretty rare crashes were a small problem with my low-end Vega 8 device. Keep in mind that I finished the game in 8 hours using my main PC and played around for 1 hour with the Laptop.

Cloudpunk Game

Verdict

Cloudpunk Game Soundtrack

Cloudpunk was a big surprise for me, the atmosphere is spot on and it just consumes you, I always wanted to start dialogues with all of the characters and I was actually getting sad sometimes for making some drastic decisions. The game is truly great, obviously it does have some minor flaws, the entire walking simulator thing isn’t a thing everyone is willing to play through but that is obviously not the game’s fault. Lastly, the performance on low-end devices leaves a lot to be desired but still, this game is a wonderful experience!

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